A Mathematical Model and Calibration Procedure for Galvanometric Laser Scanning Systems
Laser galvanometric scanning systems are commonly used in various fields such as three dimensional scanning,
medical imaging, material processing, measurement devices and laser display systems. The systems of such kind
suffer from distortions. On top of that they do not have a center of projection, which makes it impossible to use
common projector calibration procedures. The paper presents a novel mathematical model to predict the image
distortions caused by galvanometric mirror scanning systems. In addition, we describe a calibration procedure
for recovering its intrinsic and extrinsic parameters.
Projects
Art Tevs, Ivo Ihrke, Hans-Peter Seidel
In: Proceedings of I3D 2008.
Go to project listIn: Proceedings of I3D 2008.
Abstract
This paper presents a GPU-based, fast, and accurate dynamic height field rendering technique that scales well to large scale height fields. Current real-time rendering algorithms for dynamic height fields employ approximate ray-height field intersection methods, whereas accurate algorithms require pre-computation in the order of seconds to minutes and are thus not suitable for dynamic height field rendering. We alleviate this problem by using maximum mipmaps, a hierarchical data structure supporting accurate and efficient rendering while simultaneously lowering the pre-computation costs to negligible levels. Furthermore, maximum mipmaps allow for view-dependent level-of-detail rendering. In combination with hierarchical ray-stepping this results in an efficient intersection algorithm for large scale height fields.
Project Page Video Slides Bibtex
@inproceedings{Tevs08:MMM,
author = {Art Tevs and Ivo Ihrke and Hans-Peter Seidel},
title = {Maximum Mipmaps for Fast, Accurate, and Scalable Dynamic Height Field Rendering},
booktitle = {Symposium on Interactive 3D Graphics and Games (i3D'08)},
year = 2008,
pages = {183--190},
}
author = {Art Tevs and Ivo Ihrke and Hans-Peter Seidel},
title = {Maximum Mipmaps for Fast, Accurate, and Scalable Dynamic Height Field Rendering},
booktitle = {Symposium on Interactive 3D Graphics and Games (i3D'08)},
year = 2008,
pages = {183--190},
}